Now you can get a feeling of smug satisfaction when you notice a rival experiencing a setback! We’ve made your rivals’ failures more obvious - they are now going to pop up red, pulse, and they’ll have a unique icon next to them in the Solar System screen in the News Ticker. The agency icon size for the solar system screen is now on a slider for accessibilityīonus reward communication now improved, there is now an animated font and more ceremony in the results screen when these are achieved - this makes getting a Mission Bonus more rewarding! A game changer! It makes catching up after a failed launch feel more manageable and it can lead to some great last minute changes in your fortune Made the ‘Complete Task’ button in mission gameplay more obvious when it appears - now it’s highlighted and pulses slightly - it will be ghosted when it’s not applicable so it will be much more clear when you can finish a mission earlyĬatch Up Mechanic - when you fail a mission the previously used parts will become cheaper and also build faster. In-progress missions are better highlighted in the UI - we’ve added a pulse, a clipboard, and a research icon which are displayed when appropriate, so it’s always clear what missions are underway in your list The menu header highlights now loop, as per community requests, so now you can cycle through headers more easily As well as all those lovely new additions we’ve made a lot of improvements to gameplay, take a look at the following list to find out what’s new and what’s changed!
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